Gender and Sexuality in Online Game Cultures

Gender and Sexuality in Online Game Cultures❮Download❯ ➽ Gender and Sexuality in Online Game Cultures ➸ Author Jenny Sund N. – Jobs-in-kingston.co.uk How do gender and sexuality come to matter in online game cultures Why is it important to explore straight versus ueer contexts of play And what does it mean to play together with others over time as How do Sexuality in Epub á gender and sexuality come to matter in online game cultures Why is it important to explore straight versus ueer contexts of play And what does it mean to play together with others over time as co players and researchersGender and Sexuality in Online Game Cultures is a book about female players and Gender and ePUB ô their passionate encounters with the online game World of Warcraft and its player cultures It takes seriously women's passions in games and as such draws attention to uestions of pleasure in and desire for technologyThe authors use a uniue approach of what they term a twin ethnography that develops two and Sexuality in Online Game PDF/EPUB ² parallel stories Sveningsson studies straight and Sexuality in ePUB ☆ game culture and makes explicit that which is of the norm by exploring the experiences of female gamers in a male dominated gaming context Sundn investigates ueer game culture through the ueer potentials of mainstream World of Warcraft culture as well as through the case of a guild explicitly defined as LGBTAcademic research on game and Sexuality in Online Game PDF/EPUB ² culture is flourishing yet feminist accounts of gender and sexuality in games are still in the making Drawing on feminist notions of performance performativity and positionality as well as the recent turn to affect and phenomenology within cultural theory the authors develop ueer feminist studies of online player cultures in ways that are situated and embodied. Jenny Sunden and Malin Sveningsson perform what they call twin ethnographies of World of Warcraft What that essentially entails is that each scholar gets about half the book to discuss their separate experiences playing World of Warcraft Both readings focus heavily on the gendered divisions of their guild As a woman in male dominated guild of late 20s 30 year old men Sveningsson notes that she is not treated with misogyny per se but does receive different treatment as the result of identifying as a straight female Sunden on the other hand identifies as a ueer woman and plays in a ueer guild albeit one with predominantly gay male members which again leads to another sort of difference Sveningsson gets the first four chapters of the book and discusses her general ethnographic approach of writing one's passion; positive discrimination and the roles women are expected to inhabit in MMOs; WoW as a site for sexual encounters; and strategies adopted by women to make spaces for themselves in male dominated computer cultures Sunden gets the remaining three chapters in which she outlines what it means to be a ueer player; the early phases and interviews of her project; and a general investigation of ueer ethnography and play On the one hand as yet another book in the multitude of books on World of Warcraft I don't think these studies add anything new to the field; I don't feel as if I better understand the dynamics of guild play or WoW rules any better than I came in On the other hand it terms of doing gender studies ueer studies and ethnography with ivdoegames this book is absolutely essential for demonstrating how it can be done In particular Sunden and Sveningsson make a lot out of their subtitle Passionate Play it's their contention that a researcher can and should bring their own passions to bear in conducting research and they practice what they preach Sveningsson describes in game flirting and Sunden goes so far as to describe how a one night stand led to an ongoing WoW relationship I think it can't be said often enough that scholarship is never entirely an objective pursuit and Sunden and Sveningsson show plainly what the advantage to such an approach can be

Gender and Sexuality in Online Game Cultures PDF ¹
  • Hardcover
  • 234 pages
  • Gender and Sexuality in Online Game Cultures
  • Jenny Sund N.
  • English
  • 10 May 2016
  • 9780415897662