Building Imaginary Worlds

Building Imaginary Worlds➽ [Download] ✤ Building Imaginary Worlds By Mark J.P. Wolf ➲ – Jobs-in-kingston.co.uk Mark JP Wolf's study of imaginary worlds theorizes world building within and across media including literature comics film radio television board games video games the Internet and Building Imaginary Mark JP Wolf's study of imaginary worlds theorizes world building within and across media including literature comics film radio television board games video games Building Imaginary PDF or the Internet and Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative medium or genre and instead considers imaginary worlds as dynamic entities in and of themselves Wolf argues that imaginary worlds which are often transnarrative transmedial and transauthorial in nature are compelling objects of inuiry for Media Studies Chapters touch ona theoretical analysis of how world building extends beyond storytelling the engagement of the audience and the way worlds are conceptualized and experienceda history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the presentinternarrative theory examining how narratives set in the same world can interact and relate to one anotheran examination of transmedial growth and adaptation and what happens when worlds make the jump between mediaan analysis of the transauthorial nature of imaginary worlds the resulting concentric circles of authorship and related topics of canonicity participatory worlds and subcreation's relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and than imaginary worlds listing their names creators and the works in which they first appeared. This is not a how to writing book but rather an academic overview of created worlds and the elements that go into creating these worlds It covers a wide variety of material from classical literature fantasy science fiction and pop culture If you're doing any research in the areas of fantasy or science fiction then this book would be a useful one to have in your library Of particular interest to me was the chapter on secondary world infrastructures Using the ideas from that chapter would make it easy to describe why a fictional world feels real Building Imaginary Worlds is a valuable entry into the study of fictive and transmedial worlds provided one sees it as occupying a particular place on the shelf of key works Both the building and theory in the title and subtitle are a bit misleading The book is of only secondary utility for someone interested in building an imaginary world it is definitely not a how to worldbuilding guide though its extensive schemas of categorization and classification may spark ideas in a creator It is also not particularly theoretical though it makes an important contribution in rejecting and explaining exhaustively reasons for rejecting narratology as a theoretical tool for studying worlds In this sense its utility can't be overstressed to the extent that narratologists still reign they tend to see good worldbuilding as flawed narrative missing the point The book's great strength is in its exhaustive history of worldbuilding up to about 1995 what in many books is canned history Plato blah blah blah Sir Thomas More blah blah Burroughs blah blah blah here is both exhaustive and engaging I would have preferred a work heavily weighted to the present era but that goes back to my opening point Wolf is no Henry Jenkins and this book should be read along with Jenkins' Convergence Culture and Saler's As If as Wolf skews towards older examples and to a tight focus on authorial worlds rather than fanaudience co creation in part because of his theological perspective of worldbuilding as an example of Man being created in God's image Mostly Wolf's biases are matters of selection and focus and thus position his work as a useful companion to Jenkins and Saler However his relative ignorance of games and MMOs can lead to some flat out errors as repeated misstatements about MMOs indicate Wolf mostly sticks to his turf and does well with it; off that turf he can mis step In all well worth reading for humanities students of worldbuilding if taken with counterbalancing works; possibly thought provoking for creators in any medium In this book Mark JP Wolf creates a study of imaginary worlds He theorizes world building within and across media including literature comics film radio television board games video games the Internet and Wolf argues that imaginary worlds which are often transnarrative transmedial and transauthorial in nature are compelling objects of inuiry for Media Studies An excellent entry to the theorisation on imaginary worlds very well researched and supported The best comes from following an approach based in environments instead of based in narrative but also the worst comes from that side also because investing all in the environments makes you forget about charactersWolf is well known for his pioneer work on video games this time it goes in depth and presents a book that serves not only games but also virtual worlds and than that all the new transmedia and cross media projects that keep inundating the media landscape Thus the book is highly sound and relevant for the current state of research in all the domains of storytellingI would prefer a less theoretical book not based in software also but visual able to show and present the overall relevant concepts instead of the in depth textual descriptions While I did find the book as a whole a very good read especially the first two sections I think it misses out a little bit on thinking beyond a simple descriptive categorization of world building Since the examples of Wolf's narrative and authorial categories are usually drawn from a small number of worlds mostly Middle Earth Star Wars and Myst the book does little to explain what all these categories do with the material what effect they have on the audience Maybe this was not what the book set out to do but I certainly had hoped for it after the promising introduction It will now fall to other writers to use Wolf's categories to interpret worlds in meaningful ways Useful but overly reliant on literature especially Tolkien for examples not to in any way disparage Tolkien Wished there was much greater emphasis on modern gaming worlds which IMHO are pushing uality and variety of imaginary worlds into new exciting directions Excellent comprehensive book on this subject As someone who would like to subcreate I found this very useful and inspiring It's a nice introduction to the concept yet a bit too academic for my practicalpragmatic taste nothing wrong with being academic just not my thing One of the most well researched books on and best tools for world building I've come across This book inspired many stories from me I look forward to from Mr Wolf

Building Imaginary Worlds PDF ☆ Building Imaginary
  • ebook
  • Building Imaginary Worlds
  • Mark J.P. Wolf
  • 13 March 2016
  • 9780203096994