Play Matters

Play Matters[Read] ➪ Play Matters By Miguel Sicart – Jobs-in-kingston.co.uk Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well beingWhat do we think about when we think about play A pastime Games Childish activities Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well beingWhat do we think about when we think about play A pastime Games Childish activities The opposite of work Think again If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play So what, then, is play In Play Matters, Miguel Sicart argues that to play is to be in the world playing is a form of understanding what surrounds us and a way of engaging with others Play goes beyond games it is a mode of being humanWe play games, but we also play with toys, on playgrounds, with technologies and design Sicart proposes a theory of play that doesn t derive from a particular object or activity but is a portable tool for being not tied to objects but brought by people to the complex interactions that form their daily lives It is not separated from reality it is part of it It is pleasurable, but not necessarily fun Play can be dangerous, addictive, and destructiveAlong the way, Sicart considers playfulness, the capacity to use play outside the context of play toys, the materialization of play instruments but also play pals playgrounds, play spaces that enable all kinds of play beauty, the aesthetics of play through action political play from Maradona s goal against England in theWorld Cup to the hactivist activities of Anonymous the political, aesthetic, and moral activity of game design and why play and computers get along so well. dnf A compact but deep analysis on play and design making clear what important role play has in our current computated world. The account of play in Play Matters is quite interesting, though too unsystematic and too rooted in postmodern ideas The account also suffers somewhat from Huizinga Syndrome that is, finding play under nearly every rock in the social landscape Suits, Words on Play One of the central aspects of Sicart s account is that play is appropriative it takes over other parts of our lives and experiences This tends to assimilate everything as play Seeing play as carnivalesque, as Sicart prese The account of play in Play Matters is quite interesting, though too unsystematic and too rooted in postmodern ideas The account also suffers somewhat from Huizinga Syndrome that is, finding play under nearly every rock in the social landscape Suits, Words on Play One of the central aspects of Sicart s account is that play is appropriative it takes over other parts of our lives and experiences This tends to assimilate everything as play Seeing play as carnivalesque, as Sicart presents it, also tends to bring too much under the concept everything from vandalism to political activism gets swept into play.I liked his conception of play as a way of experiencing and being in the world and that it is not mere frivolity or childish Sicart discusses play as a way of expressing and experience ourselves in the world It is a way of seeing the world and a way of relating to the things and people around us In these ways, play can, importantly, be productive of certain kinds of values, experiences, and community.Another really interesting part of the book is Sicart s distinction between play and playfulness Playfulness is the application of aspects of play to contexts that are not play So one might be playful in a book review or wedding ceremony without subverting the actual ends of those activities and subsuming them into play itself Play as such has a logic all its own and wouldn t be appropriate for all contexts But one could still be playful in those contexts Some of my criticism of his Huizinga Syndrome might be resolved if instead of seeing all the things he presents as play, these are just a certain kind of playfulness.The first two chapters, where Sicart discusses his account of play and then playfulness, are the most philosophically worthwhile parts of the book As Sicart extends his account into other areas, the postmodern roots show themselvesand the philosophical content dips The discussion becomes overly broad, ambiguous, and sweeping as postmodern influenced writing characteristically gets But, then, maybe Sicart is just being playful The low rating is largely caused by the absolutely horrifying reading experience of this book Whereas many journals caution their authors to make as few footnotes as possible, Play Matters takes the opposite approach About a third of the book is footnotes All of the actual scholarship is hidden in the back, while the main text reads like a strangely ungrounded manifesto about how everything is play It s a jarring and annoying reading experience to have to go back and forth between the text a The low rating is largely caused by the absolutely horrifying reading experience of this book Whereas many journals caution their authors to make as few footnotes as possible, Play Matters takes the opposite approach About a third of the book is footnotes All of the actual scholarship is hidden in the back, while the main text reads like a strangely ungrounded manifesto about how everything is play It s a jarring and annoying reading experience to have to go back and forth between the text and footnotes, especially when reading it as ebook The word play and derivatives are mentioned a completely staggering 1018 times in this 158 page book To me it has lost all meaning by now oh i do like reading sicart i appreciate his direct writing style this wasn t exaclty revolutionary or anything but it did give me couple of ideas for my paper good read I can suffer the excessively academic writing style, and I can put up with nonsensical curveballs like all computation is play, but the author makes the critical mistake of never presenting anything new, and never presenting anything old with a new or interesting context or perspective.If you ve read one book about academia s version of play, you ve definitely read this. An excellent map of the ecology of play I like the notion that play is negotiated between all agents, designers and players and that it should be architected through setting a stage with purpose This book is a welcome inspiration how systemic thinking and pattern creation prevalent in design can be complemented to facilitate playful interactions. The author seemed very sure and proud of himself, but the overall effect was mediocre Bold statements, not grounded well enough Also putting 1 3 of a book into indexes should be a crime of some sort. In this book, Miguel Sicart essentially argues for an ecology of play that provides the basis for play and playful experiences with anything from video games to dishwashers Play is the appropriation of a context for the player s own playful purpose It is creative, expressive and ultimately personal though many times shared and engaged with collectively This influencing, and influenced, context often concerns itself with the people involved player s , by standers , the play location playgr In this book, Miguel Sicart essentially argues for an ecology of play that provides the basis for play and playful experiences with anything from video games to dishwashers Play is the appropriation of a context for the player s own playful purpose It is creative, expressive and ultimately personal though many times shared and engaged with collectively This influencing, and influenced, context often concerns itself with the people involved player s , by standers , the play location playground, soccer field, virtual environment , the individual artifacts capable of focusing play toys, set of rules, a computer and, of course, society and culture at large to which play is able to disrupt or critically engage with such as with parkour in the city or political activism.It matters whether or not you play tag on a playground and as a child, or in a populous shopping street and as an adult we cannot exclude this context to only focus on the rules and formal properties of a game, we have to incorporate the diversity of constituents for the unique and personal play experience We find that play is equally apparent when colleagues play hide and seek in an office building as when someone interacts with a video game The activity and experience is in focus rather than the rules and the system though they certainly provide a baseline for players to appropriate through play , and video games are understood to merely be a dominant cultural form for play play is not the inherent quality of the game form All in all, play is concluded to be an overall way of being in the world and often central to our attitude when engaging in it.Sicart finds that there is a distinction to be made between the activity, play, and the attitude, playfulness To be playful does not necessitate the result to be play the enclosed and autotelic activity You can still be doing things efficiently, such as working or brewing coffee and approaching it playfully I personally find that this is a great insight to start applying to other domains in life, such as creating or designing art, to find how and why being playful may have had an essential role in characterizing artistic production within a long history of societies and cultures.This book is a great read for newcomers to play theory such as myself It is short about 100 pages and well written, it properly introduces the concept while refuting potential misunderstandings of play in relation to video games, and it contains valuable insight going forward for designing anything that can make use of play Due to its shortness, some of the descriptions end up rather vague on to what extent the wide concept of play can actually account for Keep that in mind, it is introductory Nevertheless, the individual chapters are great, broadly cover an ecology of play, and I was especially fond of the chapter dedicated to the beauty of play, which deals with play and aesthetic philosophy The most charitable description I can give of Play Matters is that it would make an awesome links post It constantly refers to all sorts of fascinating anecdotes and products of what I ll call avant garde game design everything from exotic LARP scenarios to silly smartphone apps to illegal subversive competitions to frustratingly addictive Flash mini games I was itching to explore a lot of the endnote references and frustrated by the fact that they were useless URLs in print form.On the The most charitable description I can give of Play Matters is that it would make an awesome links post It constantly refers to all sorts of fascinating anecdotes and products of what I ll call avant garde game design everything from exotic LARP scenarios to silly smartphone apps to illegal subversive competitions to frustratingly addictive Flash mini games I was itching to explore a lot of the endnote references and frustrated by the fact that they were useless URLs in print form.On the other hand, that list of references was literally the only useful thing I got from the book Otherwise it s 100 very short pages worth of academic jargon of the most pitiful kind a hand wavey mixture of abstract grandiose proclamations, meaningless progressive platitudes, and references to obscure late 20th century philosophers, marked by a complete lack of any concrete or practical claims that might provide a foothold to confirm or refute its ideas I m not qualified to determine whether the author actually had substantive information he meant to convey or whether he was simply blowing smoke I only know that I wasn t able to extract any sense from it As best I could tell, it didn t even rise to a definite thesis statement beyond the two word title, or any relevant defense of the title itself.As an academic article or, better yet, a series of blog posts this would be at least understandable, and maybe even a useful resource for some in the academic field of design It has no business being a book Do yourself a favor and don t bother reading it

Hardcover  ↠ Play Matters Epub ¿
    EPUB is an ebook file format that uses the epub a playful way, taking the attitude of play without the activity of play So what, then, is play In Play Matters, Miguel Sicart argues that to play is to be in the world playing is a form of understanding what surrounds us and a way of engaging with others Play goes beyond games it is a mode of being humanWe play games, but we also play with toys, on playgrounds, with technologies and design Sicart proposes a theory of play that doesn t derive from a particular object or activity but is a portable tool for being not tied to objects but brought by people to the complex interactions that form their daily lives It is not separated from reality it is part of it It is pleasurable, but not necessarily fun Play can be dangerous, addictive, and destructiveAlong the way, Sicart considers playfulness, the capacity to use play outside the context of play toys, the materialization of play instruments but also play pals playgrounds, play spaces that enable all kinds of play beauty, the aesthetics of play through action political play from Maradona s goal against England in theWorld Cup to the hactivist activities of Anonymous the political, aesthetic, and moral activity of game design and why play and computers get along so well. dnf A compact but deep analysis on play and design making clear what important role play has in our current computated world. The account of play in Play Matters is quite interesting, though too unsystematic and too rooted in postmodern ideas The account also suffers somewhat from Huizinga Syndrome that is, finding play under nearly every rock in the social landscape Suits, Words on Play One of the central aspects of Sicart s account is that play is appropriative it takes over other parts of our lives and experiences This tends to assimilate everything as play Seeing play as carnivalesque, as Sicart prese The account of play in Play Matters is quite interesting, though too unsystematic and too rooted in postmodern ideas The account also suffers somewhat from Huizinga Syndrome that is, finding play under nearly every rock in the social landscape Suits, Words on Play One of the central aspects of Sicart s account is that play is appropriative it takes over other parts of our lives and experiences This tends to assimilate everything as play Seeing play as carnivalesque, as Sicart presents it, also tends to bring too much under the concept everything from vandalism to political activism gets swept into play.I liked his conception of play as a way of experiencing and being in the world and that it is not mere frivolity or childish Sicart discusses play as a way of expressing and experience ourselves in the world It is a way of seeing the world and a way of relating to the things and people around us In these ways, play can, importantly, be productive of certain kinds of values, experiences, and community.Another really interesting part of the book is Sicart s distinction between play and playfulness Playfulness is the application of aspects of play to contexts that are not play So one might be playful in a book review or wedding ceremony without subverting the actual ends of those activities and subsuming them into play itself Play as such has a logic all its own and wouldn t be appropriate for all contexts But one could still be playful in those contexts Some of my criticism of his Huizinga Syndrome might be resolved if instead of seeing all the things he presents as play, these are just a certain kind of playfulness.The first two chapters, where Sicart discusses his account of play and then playfulness, are the most philosophically worthwhile parts of the book As Sicart extends his account into other areas, the postmodern roots show themselvesand the philosophical content dips The discussion becomes overly broad, ambiguous, and sweeping as postmodern influenced writing characteristically gets But, then, maybe Sicart is just being playful The low rating is largely caused by the absolutely horrifying reading experience of this book Whereas many journals caution their authors to make as few footnotes as possible, Play Matters takes the opposite approach About a third of the book is footnotes All of the actual scholarship is hidden in the back, while the main text reads like a strangely ungrounded manifesto about how everything is play It s a jarring and annoying reading experience to have to go back and forth between the text a The low rating is largely caused by the absolutely horrifying reading experience of this book Whereas many journals caution their authors to make as few footnotes as possible, Play Matters takes the opposite approach About a third of the book is footnotes All of the actual scholarship is hidden in the back, while the main text reads like a strangely ungrounded manifesto about how everything is play It s a jarring and annoying reading experience to have to go back and forth between the text and footnotes, especially when reading it as ebook The word play and derivatives are mentioned a completely staggering 1018 times in this 158 page book To me it has lost all meaning by now oh i do like reading sicart i appreciate his direct writing style this wasn t exaclty revolutionary or anything but it did give me couple of ideas for my paper good read I can suffer the excessively academic writing style, and I can put up with nonsensical curveballs like all computation is play, but the author makes the critical mistake of never presenting anything new, and never presenting anything old with a new or interesting context or perspective.If you ve read one book about academia s version of play, you ve definitely read this. An excellent map of the ecology of play I like the notion that play is negotiated between all agents, designers and players and that it should be architected through setting a stage with purpose This book is a welcome inspiration how systemic thinking and pattern creation prevalent in design can be complemented to facilitate playful interactions. The author seemed very sure and proud of himself, but the overall effect was mediocre Bold statements, not grounded well enough Also putting 1 3 of a book into indexes should be a crime of some sort. In this book, Miguel Sicart essentially argues for an ecology of play that provides the basis for play and playful experiences with anything from video games to dishwashers Play is the appropriation of a context for the player s own playful purpose It is creative, expressive and ultimately personal though many times shared and engaged with collectively This influencing, and influenced, context often concerns itself with the people involved player s , by standers , the play location playgr In this book, Miguel Sicart essentially argues for an ecology of play that provides the basis for play and playful experiences with anything from video games to dishwashers Play is the appropriation of a context for the player s own playful purpose It is creative, expressive and ultimately personal though many times shared and engaged with collectively This influencing, and influenced, context often concerns itself with the people involved player s , by standers , the play location playground, soccer field, virtual environment , the individual artifacts capable of focusing play toys, set of rules, a computer and, of course, society and culture at large to which play is able to disrupt or critically engage with such as with parkour in the city or political activism.It matters whether or not you play tag on a playground and as a child, or in a populous shopping street and as an adult we cannot exclude this context to only focus on the rules and formal properties of a game, we have to incorporate the diversity of constituents for the unique and personal play experience We find that play is equally apparent when colleagues play hide and seek in an office building as when someone interacts with a video game The activity and experience is in focus rather than the rules and the system though they certainly provide a baseline for players to appropriate through play , and video games are understood to merely be a dominant cultural form for play play is not the inherent quality of the game form All in all, play is concluded to be an overall way of being in the world and often central to our attitude when engaging in it.Sicart finds that there is a distinction to be made between the activity, play, and the attitude, playfulness To be playful does not necessitate the result to be play the enclosed and autotelic activity You can still be doing things efficiently, such as working or brewing coffee and approaching it playfully I personally find that this is a great insight to start applying to other domains in life, such as creating or designing art, to find how and why being playful may have had an essential role in characterizing artistic production within a long history of societies and cultures.This book is a great read for newcomers to play theory such as myself It is short about 100 pages and well written, it properly introduces the concept while refuting potential misunderstandings of play in relation to video games, and it contains valuable insight going forward for designing anything that can make use of play Due to its shortness, some of the descriptions end up rather vague on to what extent the wide concept of play can actually account for Keep that in mind, it is introductory Nevertheless, the individual chapters are great, broadly cover an ecology of play, and I was especially fond of the chapter dedicated to the beauty of play, which deals with play and aesthetic philosophy The most charitable description I can give of Play Matters is that it would make an awesome links post It constantly refers to all sorts of fascinating anecdotes and products of what I ll call avant garde game design everything from exotic LARP scenarios to silly smartphone apps to illegal subversive competitions to frustratingly addictive Flash mini games I was itching to explore a lot of the endnote references and frustrated by the fact that they were useless URLs in print form.On the The most charitable description I can give of Play Matters is that it would make an awesome links post It constantly refers to all sorts of fascinating anecdotes and products of what I ll call avant garde game design everything from exotic LARP scenarios to silly smartphone apps to illegal subversive competitions to frustratingly addictive Flash mini games I was itching to explore a lot of the endnote references and frustrated by the fact that they were useless URLs in print form.On the other hand, that list of references was literally the only useful thing I got from the book Otherwise it s 100 very short pages worth of academic jargon of the most pitiful kind a hand wavey mixture of abstract grandiose proclamations, meaningless progressive platitudes, and references to obscure late 20th century philosophers, marked by a complete lack of any concrete or practical claims that might provide a foothold to confirm or refute its ideas I m not qualified to determine whether the author actually had substantive information he meant to convey or whether he was simply blowing smoke I only know that I wasn t able to extract any sense from it As best I could tell, it didn t even rise to a definite thesis statement beyond the two word title, or any relevant defense of the title itself.As an academic article or, better yet, a series of blog posts this would be at least understandable, and maybe even a useful resource for some in the academic field of design It has no business being a book Do yourself a favor and don t bother reading it "/>
  • Hardcover
  • 158 pages
  • Play Matters
  • Miguel Sicart
  • English
  • 07 May 2017
  • 0262027925