Pathfinder Roleplaying Game: Core Rulebook

Pathfinder Roleplaying Game: Core Rulebook❰Read❯ ➲ Pathfinder Roleplaying Game: Core Rulebook Author Jason Bulmahn – Jobs-in-kingston.co.uk Enter a fantastic world of adventure The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil Will you cut your way through mon Enter a fantastic world of Game: Core eBook ↠ adventure The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil Will you Pathfinder Roleplaying Kindle - cut your way through monster filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish Roleplaying Game: Core ePUB ↠ monsters in a forgotten dungeon Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement This imaginative tabletop game builds upon thanyears of system development and an open playtest involving than , gamers to create a cutting edge RPG experience that brings the all time best selling set of fantasy rules into the new millenniumThe Pathfinder Roleplaying Game Core Rulebook includes All player and Game Master rules in a single volume Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half orcs Exciting new options for character classes like fighters, wizards, rogues, clerics, and Streamlined and updated rules for feats and skills that increase options for your hero A simple combat system with easy rules for grapples, bull rushes, and other special attacks Spellcaster options for magic domains, familiars, bonded items, specialty schools, and Hundreds of revised, new, and updated spells and magical treasures Quick generation guidelines for nonplayer characters Expanded rules for curses, diseases, and poisons A completely overhauled experience system with options for slow, medium, and fast advancement and much, much Cover art by Wayne Reynolds. I m converting my current D D game from 3.5 to Pathfinder, so I wanted to buy myself a copy of the rulebook rather than mooching off my friend s Naturally, in the game store, I also had to buy the Bestiary and Bestiary 2 I forgot how expensive gaming books are when you buy them new and not at the used bookstore Jeez.I read through this book, skimming some parts I knew well, and reading othersclosely It s very well written,accessible, I think, than D D is Many of the rules are ex I m converting my current DD game from 3.5 to Pathfinder, so I wanted to buy myself a copy of the rulebook rather than mooching off my friend s Naturally, in the game store, I also had to buy the Bestiary and Bestiary 2 I forgot how expensive gaming books are when you buy them new and not at the used bookstore Jeez.I read through this book, skimming some parts I knew well, and reading othersclosely It s very well written,accessible, I think, than DD is Many of the rules are explainedfully and in acomprehensible way I also really like the art, and the emphasis on capable and experienced adventurers no matter their gender or age.As long as I have some people who are really experts in my group, I will probably never need to read this cover to cover, and for that I m grateful, because my head starts swimming after battle statistics after awhile But it s definitely a well done book and worthy of the adulation it gets in my group Basic Premise Rules for Pathfinder, a roleplaying game that adapts and improves upon the open source d20 rules developed for Dungeons and Dragons 3.5.I waited for this book for a looooong time This was probably the closest I ve come to reading an RPG book from cover to cover since I last read a brand new system and had to run it That said, i didn t actually read it fully from cover to cover Some parts I read very closely, others I skimmed.For those who are interested in playing the game, u Basic Premise Rules for Pathfinder, a roleplaying game that adapts and improves upon the open source d20 rules developed for Dungeons and Dragons 3.5.I waited for this book for a looooong time This was probably the closest I ve come to reading an RPG book from cover to cover since I last read a brand new system and had to run it That said, i didn t actually read it fully from cover to cover Some parts I read very closely, others I skimmed.For those who are interested in playing the game, usually the first question I m asked is How different is it from DD 3.5 The answer not very There s some streamlining of skills, but not nearly to the extent that 4th edition did There are some cool new feats, and some really cool new character class and race features There s also an XP chart GMs can use for deciding if they want characters in their game to advance in level at a slow, fast, or medium pace.It took all of the essential GM and player tools and put them in one book Frankly, that s a really nice feature for a player GM, as I was always having to flip between multiple books for some of the stuff I wanted to do in either role On the other hand, if you only have one copy of the book, then there s going to have to be sharing The art is largely recycled from other Pathfinder books largely the Rise of the Runelords adventure path materials, and there isn t a ton of art in the book overall This isn t always a bad thing the art is quite good but there are a lot of places where I would have liked a littleillustration, particularly in the equipment and magic item sections The design layout for the sections on skills, feats, and spells is also really well done All of the titles are in a dark brown bar so it is VERY easy to skim down the page and find exactly what you re looking for And so, I have finally buckled down and read this weighty tome, which has become one of the standard bearers of the modern role playing game hobby and industry I have nibbled at the edges of d20 rules systems for a few years now, but I decided to just dive in and read Pathfinder because I figured even if it s not my kind of game, knowing why that is will be good for me Plus, I love Pathfinder books they are beautiful pinnacles of production.The Pathfinder rules are fairly simple at their core And so, I have finally buckled down and read this weighty tome, which has become one of the standard bearers of the modern role playing game hobby and industry I have nibbled at the edges of d20 rules systems for a few years now, but I decided to just dive in and read Pathfinder because I figured even if it s not my kind of game, knowing why that is will be good for me Plus, I love Pathfinder books they are beautiful pinnacles of production.The Pathfinder rules are fairly simple at their core, and I m not going to try to explain them to non gamers because, well, that s what this book is for, innit For those already familiar with Dungeons Dragons, which this book is derived fromor less, the rules are pretty straightforward and the concepts holding them all together rolling a twenty sided die plus various modifiers against a target number to determine the outcome of a task or an action is a solid one What Pathfinder does best is it streamlines all of the eleventeen billion various details that comprises DD and it unifies them into a really consistent framework Versions 3.0 and 3.5 of DD did this first, of course, and from what I understand, Pathfinder took that work one step further, but having no experience with 3.0 or 3.5, I can t tell the difference All I can really compare this to are the old school versions of DD I used to play, namely Advanced Dungeons Dragons and The Basic Expert Companion Master Immortal Dungeons Dragons And against those old standards, the difference is huge.Now, what s worth noting is that right now, there is a revival of these old rules going around, and the thing about these old rules, particularly ADD, is that those rules were at times very uneven, hard to decipher, and all around led to people adapting which parts they liked understood and ejecting the parts that didn t work for them This made early RPGs like ADD a personal experience My ADD was not your ADD was not his ADD and so on As time wore on, role playing games tried to address this withcomplete rules, rules writtenskillfully and in plain English But DD being what it was, sort of resisted this You already kind of knew the rules, so a fullbore rewrite was never quite in the cards Here s the thing, though nowadays, there are plenty of new RPGs, such as Castles Crusades, that are modern re writings of those old, wonky as hell DD rules, right along side modern games like Pathfinder, which are rather a bit different evolutions of those old rules For a grognard like me look it up, kid , the question largely comes down to this I like DD I like it a lot I don t want to feel like I have to fix the rules so they work as I want them To that end, do I want to play a retro clone like Castles Crusades, or do I want to play Pathfinder And in that direction is where my review of Pathfinder must go.Pathfinder is an immense rulebook, nearly 600 pages It is festooned with all kinds of detail, much of it designed to give you an extraordinary degree of customization for your player character Magic spells are presented in an orderly fashion, as are the massive array of magic items to include in the game Combat rules are, at their heart, fairly simple to execute, as their rules conform to the essential D20 modifiers vs target number mechanic But there is something about the combat I disliked intensely, and it was the volume of rulemaking devoted toward resolving combat in a tactical, almost wargame y fashion It is coupled with exhaustive descriptions for how lots of specific combat situations are to be resolved The whole thing looks and feels very complete, but for a guy like myself, who wants to keep combat simple and resolved almost in a narrative sense, rather than in a really detailed gamist sense, it all felt like too much of a good thing It felt, if I can be honest, like an effort to finally codify the best GM responses to every single rules lawyer bitch, gripe, moan, and dodgy move ever conceived since 1977 or so These are all things that GMs figured out to handle over years of play Now, there is an official rule for everything, and that isn t always a great thing I saw this approach also in the GM section, in which adventures and encounters are actually budgeted by the GM, removing from the game a great deal of the randomness that characterized older versions of the game That randomness often produced weird or silly results, but it also was fun as hell Pathfinder seems to have rejected the randomness of old to such a degree that the whole game is meant to be finely controlled from the outset And in that, I have to say, Pathfinder works really, really well But it also feels like it has stripped away that DIY aspect of role playing that I so enjoy In its effort to cover every contingency, Pathfinder seems strangelysterile I suppose it feels like actually going to a foreign country and seeing it for all it s worth, the good and the bad, versus going to the Disneyworld imitation of it The Disney version is perfect in every way, and it s ideal for a guaranteed good time But you can t actually say you ve had a bona fide cultural experience That s the feeling I get by comparing Pathfinder versus simpler, looser rules that require you to kind of wing it a little And that is why I wonder if ultimately, Pathfinder might not be for me The book that got me interested in gaming again I gave up after D D 3.5 became an unmanageable mess of splatbooks and my interest in the industry faltered for a few years until I happened upon a review of this here mighty tome After checking out the free pdf version online I ordered a hardcopy and instantly fell in love It reminds me of the 90s, when game designers churned out books because they loved gaming, not because it was making them a ton of money I m looking at you WOTC.You can tel The book that got me interested in gaming again I gave up after DD 3.5 became an unmanageable mess of splatbooks and my interest in the industry faltered for a few years until I happened upon a review of this here mighty tome After checking out the free pdf version online I ordered a hardcopy and instantly fell in love It reminds me of the 90s, when game designers churned out books because they loved gaming, not because it was making them a ton of money I m looking at you WOTC.You can tell the Paizo crew seriously loves gaming in the d20 rules The attention to detail and amount of play testing they put into changing what didn t work so well in 3.5 really shows Even if you don t read it cover to cover, it s enough material to keep you going back to its pages a pleasure since they are designed and laid out so thoughtfully It s a game rulebook It s a massive weight and exercise tool It s both In all due seriousness, Pathfinder RPG Core Rulebook is now ensconced on my permanant shelves of game books to refer to often A very very well done expansion of the OGL D20 licence, Pathfinder further refines and updates the rules in many good ways Whether you re new to fantasy role playing or an old gaming dinosaur like myself playing since 1982 , there s much to love and enjoy about Pathfinder Give it a look, regardl It s a game rulebook It s a massive weight and exercise tool It s both In all due seriousness, Pathfinder RPG Core Rulebook is now ensconced on my permanant shelves of game books to refer to often A very very well done expansion of the OGL D20 licence, Pathfinder further refines and updates the rules in many good ways Whether you re new to fantasy role playing or an old gaming dinosaur like myself playing since 1982 , there s much to love and enjoy about Pathfinder Give it a look, regardless of whatever rules you normally use, as I m sure you ll find something worth adopting into your own games While I greatly enjoy playing D D 3.5, Pathfinder is a bitenjoyable The rules, skills, HP and feats are vastly easier to calculate track than 3.5 The classes seem to be a bitpowerful as well Only a few sessions in so we ll see how it goes but I like it so far I don t feel as lost in leveling my character as with 3.5 and that makes me very happy While I greatly enjoy playing DD 3.5, Pathfinder is a bitenjoyable The rules, skills, HP and feats are vastly easier to calculate track than 3.5 The classes seem to be a bitpowerful as well Only a few sessions in so we ll see how it goes but I like it so far I don t feel as lost in leveling my character as with 3.5 and that makes me very happy Well organized, nice pictures. The spiritual successor to Dungeons Dragons, Pathfinder fills the hole that many felt when D D changed up their system for 4th edition.Pathfinder is a fantasy based role playing game Basically knights, wizards, dragons and the like.In it players are taken to the world of the Inner Sea which is the campaign setting of the series.The setting revolves around a god who dies and throws the world into the Age of Omens instead of a glorious new era The game is rich with information and has a large The spiritual successor to Dungeons Dragons, Pathfinder fills the hole that many felt when DD changed up their system for 4th edition.Pathfinder is a fantasy based role playing game Basically knights, wizards, dragons and the like.In it players are taken to the world of the Inner Sea which is the campaign setting of the series.The setting revolves around a god who dies and throws the world into the Age of Omens instead of a glorious new era The game is rich with information and has a large compliment of setting books and adventures to fully immerse a player into it s history and that s where a big focus of the game lies.Pathfinders are adventurers who travel the world looking for artifacts and treasure from a time long past Players take on the role searching for the Inner Sea s lost history or whatever adventures they create.With a large amount of character classes and abilities Pathfinder gives you plenty to do and a good rules system to play by.Those familiar with DD s 3.5 system will have no problem adapting to it and newcomers to the game will be able to jump in quickly as the concepts are easy to comprehend.Again Pathfinder has a ton of material that will keep you playing for years to come.The quality of the books are wonderful The publisher, Paizo, did a phenomenal job of giving players a product worthy of their money and that looks good sitting on your game shelf.If you feel left out by Dungeons Dragons are looking to get into role playing I highly recommend Pathfinder A robust system that is easy to learn and very entertaining The system is great, but at least for my play style not ideal Combat can really take a long time if you use all the rules It also isn t as engaging because you tend to focus on the rules the whole time rather than having a cinematic battle described Some may enjoy this, but if I had to choose I would go with a system that hadengaging combat that can resolve faster Or, simply go with afuzzy resolution of the rules and leave the battle grid at home.There less balance issues than D The system is great, but at least for my play style not ideal Combat can really take a long time if you use all the rules It also isn t as engaging because you tend to focus on the rules the whole time rather than having a cinematic battle described Some may enjoy this, but if I had to choose I would go with a system that hadengaging combat that can resolve faster Or, simply go with afuzzy resolution of the rules and leave the battle grid at home.There less balance issues than DD 3.5, but that isn t saying much If you have players that like to min max with players who chose skills feats for RP reasons you will have some drastic disparity in character power here I won t mention the ridiculous power spikes you can produce, but they are there and annoying to deal with.Overall, the issues with engaging combat, etc can be solved with a creative GM However, providing a challenge in combat to the powerhouse characters this system produces becomes a real chore.All in all, still the best variant of that DD 3e flavor If you liked DD 3 3.5e, you ll love this Just finished a 2nd read through of this I know I will probably catch flack for this as Pathfinder is hugely popular, but to me this isn t the best book To me it s written for people who already played or play 3.5 D D It doesn t do a good job of introducing the game or the game concepts and contains a hugely crunch rules vs fluff balance There is actually nothing in here about the game world Nothing that tells me what kind of stories I can tell with this Nothing that really tells me what Just finished a 2nd read through of this I know I will probably catch flack for this as Pathfinder is hugely popular, but to me this isn t the best book To me it s written for people who already played or play 3.5 DD It doesn t do a good job of introducing the game or the game concepts and contains a hugely crunch rules vs fluff balance There is actually nothing in here about the game world Nothing that tells me what kind of stories I can tell with this Nothing that really tells me what do I do with this I hear that the campaign setting is the Guide to the Inner Sea which sounds cool, but doesn t that mean this is no longer the one book system people claim it is All that aside I do like the crunch Without having play I can t confirm it but the rules changes from 3.5 DD all seem very well thought out and like very positive changes This sounds like a very tight system and I have a very strong feeling that with this I never need to touch my 3.5 books again though I could still use them since the books are compatible

Pathfinder Roleplaying Game: Core Rulebook eBook Ñ
    Pathfinder Roleplaying Game: Core Rulebook eBook Ñ imaginative tabletop game builds upon thanyears of system development and an open playtest involving than , gamers to create a cutting edge RPG experience that brings the all time best selling set of fantasy rules into the new millenniumThe Pathfinder Roleplaying Game Core Rulebook includes All player and Game Master rules in a single volume Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half orcs Exciting new options for character classes like fighters, wizards, rogues, clerics, and Streamlined and updated rules for feats and skills that increase options for your hero A simple combat system with easy rules for grapples, bull rushes, and other special attacks Spellcaster options for magic domains, familiars, bonded items, specialty schools, and Hundreds of revised, new, and updated spells and magical treasures Quick generation guidelines for nonplayer characters Expanded rules for curses, diseases, and poisons A completely overhauled experience system with options for slow, medium, and fast advancement and much, much Cover art by Wayne Reynolds. I m converting my current D D game from 3.5 to Pathfinder, so I wanted to buy myself a copy of the rulebook rather than mooching off my friend s Naturally, in the game store, I also had to buy the Bestiary and Bestiary 2 I forgot how expensive gaming books are when you buy them new and not at the used bookstore Jeez.I read through this book, skimming some parts I knew well, and reading othersclosely It s very well written,accessible, I think, than D D is Many of the rules are ex I m converting my current DD game from 3.5 to Pathfinder, so I wanted to buy myself a copy of the rulebook rather than mooching off my friend s Naturally, in the game store, I also had to buy the Bestiary and Bestiary 2 I forgot how expensive gaming books are when you buy them new and not at the used bookstore Jeez.I read through this book, skimming some parts I knew well, and reading othersclosely It s very well written,accessible, I think, than DD is Many of the rules are explainedfully and in acomprehensible way I also really like the art, and the emphasis on capable and experienced adventurers no matter their gender or age.As long as I have some people who are really experts in my group, I will probably never need to read this cover to cover, and for that I m grateful, because my head starts swimming after battle statistics after awhile But it s definitely a well done book and worthy of the adulation it gets in my group Basic Premise Rules for Pathfinder, a roleplaying game that adapts and improves upon the open source d20 rules developed for Dungeons and Dragons 3.5.I waited for this book for a looooong time This was probably the closest I ve come to reading an RPG book from cover to cover since I last read a brand new system and had to run it That said, i didn t actually read it fully from cover to cover Some parts I read very closely, others I skimmed.For those who are interested in playing the game, u Basic Premise Rules for Pathfinder, a roleplaying game that adapts and improves upon the open source d20 rules developed for Dungeons and Dragons 3.5.I waited for this book for a looooong time This was probably the closest I ve come to reading an RPG book from cover to cover since I last read a brand new system and had to run it That said, i didn t actually read it fully from cover to cover Some parts I read very closely, others I skimmed.For those who are interested in playing the game, usually the first question I m asked is How different is it from DD 3.5 The answer not very There s some streamlining of skills, but not nearly to the extent that 4th edition did There are some cool new feats, and some really cool new character class and race features There s also an XP chart GMs can use for deciding if they want characters in their game to advance in level at a slow, fast, or medium pace.It took all of the essential GM and player tools and put them in one book Frankly, that s a really nice feature for a player GM, as I was always having to flip between multiple books for some of the stuff I wanted to do in either role On the other hand, if you only have one copy of the book, then there s going to have to be sharing The art is largely recycled from other Pathfinder books largely the Rise of the Runelords adventure path materials, and there isn t a ton of art in the book overall This isn t always a bad thing the art is quite good but there are a lot of places where I would have liked a littleillustration, particularly in the equipment and magic item sections The design layout for the sections on skills, feats, and spells is also really well done All of the titles are in a dark brown bar so it is VERY easy to skim down the page and find exactly what you re looking for And so, I have finally buckled down and read this weighty tome, which has become one of the standard bearers of the modern role playing game hobby and industry I have nibbled at the edges of d20 rules systems for a few years now, but I decided to just dive in and read Pathfinder because I figured even if it s not my kind of game, knowing why that is will be good for me Plus, I love Pathfinder books they are beautiful pinnacles of production.The Pathfinder rules are fairly simple at their core And so, I have finally buckled down and read this weighty tome, which has become one of the standard bearers of the modern role playing game hobby and industry I have nibbled at the edges of d20 rules systems for a few years now, but I decided to just dive in and read Pathfinder because I figured even if it s not my kind of game, knowing why that is will be good for me Plus, I love Pathfinder books they are beautiful pinnacles of production.The Pathfinder rules are fairly simple at their core, and I m not going to try to explain them to non gamers because, well, that s what this book is for, innit For those already familiar with Dungeons Dragons, which this book is derived fromor less, the rules are pretty straightforward and the concepts holding them all together rolling a twenty sided die plus various modifiers against a target number to determine the outcome of a task or an action is a solid one What Pathfinder does best is it streamlines all of the eleventeen billion various details that comprises DD and it unifies them into a really consistent framework Versions 3.0 and 3.5 of DD did this first, of course, and from what I understand, Pathfinder took that work one step further, but having no experience with 3.0 or 3.5, I can t tell the difference All I can really compare this to are the old school versions of DD I used to play, namely Advanced Dungeons Dragons and The Basic Expert Companion Master Immortal Dungeons Dragons And against those old standards, the difference is huge.Now, what s worth noting is that right now, there is a revival of these old rules going around, and the thing about these old rules, particularly ADD, is that those rules were at times very uneven, hard to decipher, and all around led to people adapting which parts they liked understood and ejecting the parts that didn t work for them This made early RPGs like ADD a personal experience My ADD was not your ADD was not his ADD and so on As time wore on, role playing games tried to address this withcomplete rules, rules writtenskillfully and in plain English But DD being what it was, sort of resisted this You already kind of knew the rules, so a fullbore rewrite was never quite in the cards Here s the thing, though nowadays, there are plenty of new RPGs, such as Castles Crusades, that are modern re writings of those old, wonky as hell DD rules, right along side modern games like Pathfinder, which are rather a bit different evolutions of those old rules For a grognard like me look it up, kid , the question largely comes down to this I like DD I like it a lot I don t want to feel like I have to fix the rules so they work as I want them To that end, do I want to play a retro clone like Castles Crusades, or do I want to play Pathfinder And in that direction is where my review of Pathfinder must go.Pathfinder is an immense rulebook, nearly 600 pages It is festooned with all kinds of detail, much of it designed to give you an extraordinary degree of customization for your player character Magic spells are presented in an orderly fashion, as are the massive array of magic items to include in the game Combat rules are, at their heart, fairly simple to execute, as their rules conform to the essential D20 modifiers vs target number mechanic But there is something about the combat I disliked intensely, and it was the volume of rulemaking devoted toward resolving combat in a tactical, almost wargame y fashion It is coupled with exhaustive descriptions for how lots of specific combat situations are to be resolved The whole thing looks and feels very complete, but for a guy like myself, who wants to keep combat simple and resolved almost in a narrative sense, rather than in a really detailed gamist sense, it all felt like too much of a good thing It felt, if I can be honest, like an effort to finally codify the best GM responses to every single rules lawyer bitch, gripe, moan, and dodgy move ever conceived since 1977 or so These are all things that GMs figured out to handle over years of play Now, there is an official rule for everything, and that isn t always a great thing I saw this approach also in the GM section, in which adventures and encounters are actually budgeted by the GM, removing from the game a great deal of the randomness that characterized older versions of the game That randomness often produced weird or silly results, but it also was fun as hell Pathfinder seems to have rejected the randomness of old to such a degree that the whole game is meant to be finely controlled from the outset And in that, I have to say, Pathfinder works really, really well But it also feels like it has stripped away that DIY aspect of role playing that I so enjoy In its effort to cover every contingency, Pathfinder seems strangelysterile I suppose it feels like actually going to a foreign country and seeing it for all it s worth, the good and the bad, versus going to the Disneyworld imitation of it The Disney version is perfect in every way, and it s ideal for a guaranteed good time But you can t actually say you ve had a bona fide cultural experience That s the feeling I get by comparing Pathfinder versus simpler, looser rules that require you to kind of wing it a little And that is why I wonder if ultimately, Pathfinder might not be for me The book that got me interested in gaming again I gave up after D D 3.5 became an unmanageable mess of splatbooks and my interest in the industry faltered for a few years until I happened upon a review of this here mighty tome After checking out the free pdf version online I ordered a hardcopy and instantly fell in love It reminds me of the 90s, when game designers churned out books because they loved gaming, not because it was making them a ton of money I m looking at you WOTC.You can tel The book that got me interested in gaming again I gave up after DD 3.5 became an unmanageable mess of splatbooks and my interest in the industry faltered for a few years until I happened upon a review of this here mighty tome After checking out the free pdf version online I ordered a hardcopy and instantly fell in love It reminds me of the 90s, when game designers churned out books because they loved gaming, not because it was making them a ton of money I m looking at you WOTC.You can tell the Paizo crew seriously loves gaming in the d20 rules The attention to detail and amount of play testing they put into changing what didn t work so well in 3.5 really shows Even if you don t read it cover to cover, it s enough material to keep you going back to its pages a pleasure since they are designed and laid out so thoughtfully It s a game rulebook It s a massive weight and exercise tool It s both In all due seriousness, Pathfinder RPG Core Rulebook is now ensconced on my permanant shelves of game books to refer to often A very very well done expansion of the OGL D20 licence, Pathfinder further refines and updates the rules in many good ways Whether you re new to fantasy role playing or an old gaming dinosaur like myself playing since 1982 , there s much to love and enjoy about Pathfinder Give it a look, regardl It s a game rulebook It s a massive weight and exercise tool It s both In all due seriousness, Pathfinder RPG Core Rulebook is now ensconced on my permanant shelves of game books to refer to often A very very well done expansion of the OGL D20 licence, Pathfinder further refines and updates the rules in many good ways Whether you re new to fantasy role playing or an old gaming dinosaur like myself playing since 1982 , there s much to love and enjoy about Pathfinder Give it a look, regardless of whatever rules you normally use, as I m sure you ll find something worth adopting into your own games While I greatly enjoy playing D D 3.5, Pathfinder is a bitenjoyable The rules, skills, HP and feats are vastly easier to calculate track than 3.5 The classes seem to be a bitpowerful as well Only a few sessions in so we ll see how it goes but I like it so far I don t feel as lost in leveling my character as with 3.5 and that makes me very happy While I greatly enjoy playing DD 3.5, Pathfinder is a bitenjoyable The rules, skills, HP and feats are vastly easier to calculate track than 3.5 The classes seem to be a bitpowerful as well Only a few sessions in so we ll see how it goes but I like it so far I don t feel as lost in leveling my character as with 3.5 and that makes me very happy Well organized, nice pictures. The spiritual successor to Dungeons Dragons, Pathfinder fills the hole that many felt when D D changed up their system for 4th edition.Pathfinder is a fantasy based role playing game Basically knights, wizards, dragons and the like.In it players are taken to the world of the Inner Sea which is the campaign setting of the series.The setting revolves around a god who dies and throws the world into the Age of Omens instead of a glorious new era The game is rich with information and has a large The spiritual successor to Dungeons Dragons, Pathfinder fills the hole that many felt when DD changed up their system for 4th edition.Pathfinder is a fantasy based role playing game Basically knights, wizards, dragons and the like.In it players are taken to the world of the Inner Sea which is the campaign setting of the series.The setting revolves around a god who dies and throws the world into the Age of Omens instead of a glorious new era The game is rich with information and has a large compliment of setting books and adventures to fully immerse a player into it s history and that s where a big focus of the game lies.Pathfinders are adventurers who travel the world looking for artifacts and treasure from a time long past Players take on the role searching for the Inner Sea s lost history or whatever adventures they create.With a large amount of character classes and abilities Pathfinder gives you plenty to do and a good rules system to play by.Those familiar with DD s 3.5 system will have no problem adapting to it and newcomers to the game will be able to jump in quickly as the concepts are easy to comprehend.Again Pathfinder has a ton of material that will keep you playing for years to come.The quality of the books are wonderful The publisher, Paizo, did a phenomenal job of giving players a product worthy of their money and that looks good sitting on your game shelf.If you feel left out by Dungeons Dragons are looking to get into role playing I highly recommend Pathfinder A robust system that is easy to learn and very entertaining The system is great, but at least for my play style not ideal Combat can really take a long time if you use all the rules It also isn t as engaging because you tend to focus on the rules the whole time rather than having a cinematic battle described Some may enjoy this, but if I had to choose I would go with a system that hadengaging combat that can resolve faster Or, simply go with afuzzy resolution of the rules and leave the battle grid at home.There less balance issues than D The system is great, but at least for my play style not ideal Combat can really take a long time if you use all the rules It also isn t as engaging because you tend to focus on the rules the whole time rather than having a cinematic battle described Some may enjoy this, but if I had to choose I would go with a system that hadengaging combat that can resolve faster Or, simply go with afuzzy resolution of the rules and leave the battle grid at home.There less balance issues than DD 3.5, but that isn t saying much If you have players that like to min max with players who chose skills feats for RP reasons you will have some drastic disparity in character power here I won t mention the ridiculous power spikes you can produce, but they are there and annoying to deal with.Overall, the issues with engaging combat, etc can be solved with a creative GM However, providing a challenge in combat to the powerhouse characters this system produces becomes a real chore.All in all, still the best variant of that DD 3e flavor If you liked DD 3 3.5e, you ll love this Just finished a 2nd read through of this I know I will probably catch flack for this as Pathfinder is hugely popular, but to me this isn t the best book To me it s written for people who already played or play 3.5 D D It doesn t do a good job of introducing the game or the game concepts and contains a hugely crunch rules vs fluff balance There is actually nothing in here about the game world Nothing that tells me what kind of stories I can tell with this Nothing that really tells me what Just finished a 2nd read through of this I know I will probably catch flack for this as Pathfinder is hugely popular, but to me this isn t the best book To me it s written for people who already played or play 3.5 DD It doesn t do a good job of introducing the game or the game concepts and contains a hugely crunch rules vs fluff balance There is actually nothing in here about the game world Nothing that tells me what kind of stories I can tell with this Nothing that really tells me what do I do with this I hear that the campaign setting is the Guide to the Inner Sea which sounds cool, but doesn t that mean this is no longer the one book system people claim it is All that aside I do like the crunch Without having play I can t confirm it but the rules changes from 3.5 DD all seem very well thought out and like very positive changes This sounds like a very tight system and I have a very strong feeling that with this I never need to touch my 3.5 books again though I could still use them since the books are compatible "/>
  • Hardcover
  • 576 pages
  • Pathfinder Roleplaying Game: Core Rulebook
  • Jason Bulmahn
  • English
  • 20 July 2019
  • 1601251505